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  #11  
Old 01-18-2015, 09:06 PM
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Ropi Ropi is offline
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Originally Posted by TankDan View Post
Thanks Ropi...that helps a lot. I'm assuming the system works basically the same way in War Thunder? It seems a little simpler, and also seems like you advance a little faster. I don't know what all the different symbols mean, like, I know what the gold and silver lions are, though I don't see many places I can spend my silvers, and it seems like I earned a bunch of them right off the bat and then it kind of crapped out and the earnings the past several games has been much lower even though my performance is far better. I don't know what the "balloons" as I call them are for, the gold and blue balloon shaped credits. And I don't understand how certain actions while playing translate into a better score or more earning at the end. For instance in some battles I'll do almost nothing and score the same or higher than I do in a battle where I score several hits and a couple kills. There doesn't seem to be any real consistency in the scoring that I can tell.
Yes, you can say that the WarThunder and WoT research systems are similar, however:
- The WT system allows you to use whichever vehicle you like to carry out your researches, while in WoT you can only research tanks directly from one tier to the other
- The WT system uses 2 (3) kind of experience (they call it research points - the balloons):
- Upgrade RP, which lets you research modules and upgrades for your tanks,
- Vehicle RP, which are used to research vehicles in the techtree,
- Free RP, the use of which is FUBAR'd due to extremely expensive exchange rates (unlike in WoT, the free RP cannot be freely used, it has to be converted into directed RP for vehicle research, and it's bloody annoying and expensive)
Problem is that these research points also have a modifier depending on which rank you're researching: If you're researching a Rank 4 vehicle with a Rank 2 one, you'll get a 40% (not sure about the exact numbers) RP gain... So if you made 1k RP on a game, only 400 will be counted for your vehicle research. If you research a rank 3 in your rank 2, however, you'll get 100%.
The WoT system gives you a hard amount of xp, which then you can use on whatever you want (assuming the tank isn't elited and you're accelerated crew training isn't switched on - note: free xp is still generated even if accelerated crew training is on).

Silver and gold:

WT:
In WT, you can use your silver for a few things:
- Buying regular vehicles
- Specialising the crews
- Ammo and repair
The gold you can use for:
- Buying premium vehicles
- Buy premium time
- Unlock grindable content (vehicle skins and decals)
- Convert RP
- Use the final level of crew specialisation, which usually costs gold

WoT:
Silver:
- Buy regular vehicles
- Buy equipment, ammo, consumables
- Train crews in "regimental school" (75-90% depending on background of the crewman)
- Drop crewskills for 90% effectiveness
- Apply temporary camouflage
Gold (gold only):
- Buy premium vehicles
- Apply permanent camouflage
- Demount complex equipment from your tanks (10G a piece)
- Train crews to 100%
- Drop crewskills at 100% effectiveness
- Buy barracks spaces (bunks)
- Buy garage slots
- Buy premium time

About WT's economy: It's a mistery to most people how it works. All anyone seems to know is that is (sorry) fucked. As in properly fucked. Good news is that it doesn't depend on your team winning or losing: You just have to kick a lot of ass and you should earn well... Premium gives an unreal increase in earnings, which really is kind of disgusting, since it promotes pay-to-progress and makes the game esentially a moneygrab.
At least WoT's economy is more straightforward.
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  #12  
Old 01-21-2015, 01:10 AM
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TankDan TankDan is offline
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Thanks for that awesome breakdown. I'm progressing well through WT at this point. It's a slow, grinding process, but no worse I suspect than in WoT. While I don't understand the economy in either game, WT does seem to make a little more sense to me. That doesn't mean it isn't, as you say, fucked, but it just seems simpler to understand. I'm getting a better feel for the bugginess in some aspects of the game you spoke of, but my original opinion that WoT was far superior might be changing.
My handle on WT is Butcher74, in case you see a turret popping off a hull, that's probably me!
I am trying to get into Armored Warfare....any word on when they are going to open up/start the closed beta? I applied for it, we'll see if I get in. I'm not counting on it. That whole process is completely foreign to me, but it looks like an awesome game.
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  #13  
Old 01-21-2015, 10:26 PM
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Ropi Ropi is offline
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Quote:
Originally Posted by TankDan View Post
Thanks for that awesome breakdown. I'm progressing well through WT at this point. It's a slow, grinding process, but no worse I suspect than in WoT. While I don't understand the economy in either game, WT does seem to make a little more sense to me. That doesn't mean it isn't, as you say, fucked, but it just seems simpler to understand. I'm getting a better feel for the bugginess in some aspects of the game you spoke of, but my original opinion that WoT was far superior might be changing.
My handle on WT is Butcher74, in case you see a turret popping off a hull, that's probably me!
I am trying to get into Armored Warfare....any word on when they are going to open up/start the closed beta? I applied for it, we'll see if I get in. I'm not counting on it. That whole process is completely foreign to me, but it looks like an awesome game.
Well, WoT is superior in that the mechanics are simplified there, which in turn means they are much more user friendly and much easier to learn. In WT there is just too much going on in any single operation at any single time in order for it to be anything more than a game of chance.

Example:

You shoot a tank that has 1200 HP with a gun that does 240 average damage 5 times and penetrate every time in WoT, chances are that that tank will be destroyed. It won't take any more than 6 shots even in the worst case scenario if your shots penetrate.

You shoot a Tiger in the side with a T-34/85 and penetrate, you might one-shot ammorack him, you might set it on fire, but you might also just hurt its loader or get a plain and simple "hit" on it. You might have to shoot him 8 (yes, eight) more times in the side to finally finish him, but you might also get lucky and oneshot him.

Of course there are tricks that increase the chance of doing oneshots (like studying the insides of enemy tanks...), but it's still much too inconsistent to be a competitive game.

I might hit you up in game, although I haven't really been playing WT these last few weeks.

Yeah, the line for Armored Warfare is that the CB is going to take place in the first quarter of 2015. I have registered for CB in early '14, we'll see if I get selected. I hope I get selected, I have already done CB testing earlier, I'm pretty confident I know what I need to look for.
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  #14  
Old 01-21-2015, 11:52 PM
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TankDan TankDan is offline
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Ya I get what you're saying especially about the hit mechanics in WT being inconsistent. Sometimes ill smack a tank with what I know is gonna be a lethal shot, yet it causes little to no damage. I'm in a Pz III F now, and often a benign shot from a small caliber will take me out. So yes, I think WoT is more consistent, but I do think the inconsistencies in WT make it feel more realistic, if more frustrating. One of my biggest issues to overcome in WT is accurate spotting. I'll get a good eyeball on an enemy but by the time I'm able to line up for a shot he's got 2 rounds headed my direction. I am getting better at firing on the move and using cover though. My other issue is handling the tank to avoid the dreaded tailslide when turning. All in all I am kind of in love with this game though. Glad I listened to you and gave it a 2nd chance.
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  #15  
Old 01-24-2015, 11:32 AM
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Ropi Ropi is offline
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Quote:
Originally Posted by TankDan View Post
Ya I get what you're saying especially about the hit mechanics in WT being inconsistent. Sometimes ill smack a tank with what I know is gonna be a lethal shot, yet it causes little to no damage. I'm in a Pz III F now, and often a benign shot from a small caliber will take me out. So yes, I think WoT is more consistent, but I do think the inconsistencies in WT make it feel more realistic, if more frustrating. One of my biggest issues to overcome in WT is accurate spotting. I'll get a good eyeball on an enemy but by the time I'm able to line up for a shot he's got 2 rounds headed my direction. I am getting better at firing on the move and using cover though. My other issue is handling the tank to avoid the dreaded tailslide when turning. All in all I am kind of in love with this game though. Glad I listened to you and gave it a 2nd chance.
I suggest you get your eye used to the sizes of different tanks at different ranges, and once you're reasonably good at it, give realistic a go. Then when you are used to the harsher sailing in realistinc, try simulator. Simulator can be quite challenging but fun. They were testing a full-sim (no UI, sim pilots flying overhead, bombing and dogfighting) mode some time ago, it probably will end up being introduced as a full-time battlemode.
Added you as an ingame friend, if I'm online and I see you I'll text you. I'm a bit higher than you though (Panther A, JagdPanther, Tiger II (P)), but I have been on a break from WT in favour of WoT for a while, so...
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  #16  
Old 01-28-2015, 11:10 PM
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TankDan TankDan is offline
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Thanks for the add. I haven't been on either much lately, and I'm still slogging my way through the lower tiers till I get to a better tank. I've gotten a lot better at WT, and for the time being am enjoying it a lot more than WoT. I use the WoT mobile app a lot on my phone to kill time at work though. I'll try to look ya up next time I log in to WT.
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  #17  
Old 01-30-2015, 01:57 AM
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Ropi Ropi is offline
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Quote:
Originally Posted by TankDan View Post
Thanks for the add. I haven't been on either much lately, and I'm still slogging my way through the lower tiers till I get to a better tank. I've gotten a lot better at WT, and for the time being am enjoying it a lot more than WoT. I use the WoT mobile app a lot on my phone to kill time at work though. I'll try to look ya up next time I log in to WT.
Yeah, my WT and WoT ID's are piritskenyer, so don't go finding Ropis, hahaha
I don't have the mobile WoT app, some say it's great, some say it's trash, but I'm just not interested...
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  #18  
Old 02-04-2015, 09:06 PM
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TankDan TankDan is offline
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The WoT mobile app is OK...not great or trash IMO. It doesn't begin to rival the,PC version, but it works we'll and helps me kill time. I'll look for you on WT....I didn't see anything from you in my inbox there, but I'll look again. I've been on there quite a lot. Doing we'll with my Russian and German units.....slow, but progressing. I'm anxious to get into some better US equipment too. I'm still learning, mostly about crew training, and I need to find a better defense against those damn attack aircraft...they are a huge pain in my ass, especially in my KV.
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  #19  
Old 02-07-2015, 06:19 PM
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The thing is that I don't feel like grinding units in WT anymore. Not without having premium vehicles or premium time, which unfortunately tells a lot about the game.

That said, I tried the simulator event, and I enjoyed it really very much, so I might end up grinding up again, but for now, I'm not that interested.
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  #20  
Old 02-09-2015, 04:27 AM
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TankDan TankDan is offline
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I know what you mean....I feel the same way about WoT now lol! Especially with the mobile app...its ALOT of grinding. I have purchased a couple premium machines on WT, but in honesty I cant say I can tell a real difference, although even my purchased premiums are only tier 3 or 4, but they have been a let down. I find I have to bounce around from nation to nation to do well. I'll play my US tanks for a few days and then I start to suck with them so I'll go back to a German or Russian unit, or one of my Soviet premiums. I'm anxious to get into some of the higher tiers, but of course then you are faced with higher tiered vehicles from the enemy, so it's a wash. I noticed the same with WoT too. But it does seem like there is a more varied spread of vehicles per battle in WT, which can be frustrating if you're stuck in a little shitbox and get picked off by a Stug or T-34, but it adds to the realism I think.
Off topic but I posted a couple new threads on my vBench (in progress blogs), an IS-3M and a VK4502. Check them out if you get a chance.
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